

The truth is, the video game industry has largely moved on from World War 2.


Vanguard takes formįor more details on the upcoming instalment to the series, get your eyes on our Call of Duty: Vanguard preview. The decision to take a contemporary lens on history, and to explore less visible elements of the Second World War, will certainly help breathe new life into Call of Duty's renewed focus on World War 2. Polina Petrova, of the Red Army's 138th Rifle Division. Vanguard is set to span four theaters of war and four playable characters, each with their own unique abilities, motivations, and identities based in reality: Sergeant Arthur Kingsley, British Army's 9th Parachute Battalion Captain Wade Jackson, of the US Navy's Scouting Squadron Six Second Lieutenant Lucas Riggs, of the Australia Military Forces' 20th Battalion and, of course, Lt. By the time the WW2 campaign reached its end, it felt like I'd sat through a highlight reel of Call of Duty, Call of Duty 2, and Medal of Honor: Allied Assault rendered out in 1080p. The decision to focus the Call of Duty: WW2 campaign on one squad, around some of the most widely known conflicts of the Second World War – D-Day, the Battle of the Bulge, Hill 493, and I'm sure you can guess the rest – made sense conceptually, but the resulting experience felt as if it were treading old ground. Where those engagements will take place in Call of Duty: Vanguard clearly demonstrates that Sledgehammer has learned from its last entry too. It's telling that our first look at the Call of Duty: Vanguard campaign confirmed that automatic health regeneration is returning, the UI has been heavily scaled back, and that the confined, claustrophobic combat spaces of a Stalingrad under siege were used to highlight an intimacy to its engagements. The return of health packs after a decade of regenerating HP, and the introduction of squad abilities to help keep your consumables stocked, were interesting concepts that were poorly executed. Call of Duty: WW2 fails to reflect the scale of the conflict happening around you, but manages to keep you busy enough that you very rarely notice.
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It's a solid entry to the series let down by a lot of competing objectives. By looking at Vanguard from the perspective of 2017's WW2, it's clear that there are far greater issues the studio needs to address to make its second shot at the Second World War a journey worth taking on November 5, 2021.Ĭall of Duty: WW2 (Image credit: Activision)

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But here's the thing: Sledgehammer knows how to make great looking and sounding games. Polina Petrova reposition herself during combat, the ability to mount and blind fire weapons, the detailed handling and reload animations, and greater points of interaction with the crumbling environment. In fact, it looks and sounds so good that it's almost easy to miss the new (and some returning Modern Warfare) features, like the light platforming mechanics to help Lt. As for the ever-impressive soundscape, well, it's no surprise that Vanguard's creative director used to hold the position of senior audio director at Sledgehammer. The visual and audio fidelity is out of control the lighting, environmental and particle effects help to immediately create a foreboding sense of atmosphere. I personally thought that last year's Black Ops Cold War looked a little washed out, but Vanguard appears to have picked up right where Infinity Ward and Modern Warfare left off. It's a stunning nine minutes of footage, working to showcase what can happen when Call of Duty is given an extra year of development. All of that was on show in the Stalingrad demo.
